Lisanne Bakker
personal tools and growth
Lisanne Bakker
personal tools and growth
about me
background and education
Game design
University of the Arts Utrecht
Making games for entertainment and serious problems in small multidisciplinary teams.
Owning the emotional user experience journey of games, documentation, presentation/pitching and research & user/bug testing.
- Unity, Unreal Engine
- PC, (multisensory) VR and AR
- C#, python, blueprints, C++
- Interaction design in Figma and Adobe Illustrator
- Concept art
- Physical prototyping in Onshape
- 3D modeling in Blender and Autodesk Maya
lbmailbox2@duck.com
User-centered design is my default focus. I have a background in UX and can own tasks from design to production.
I am an ambitious, creative person who enjoys experimenting with technology and new ways of applying them. To this end I'm always committed to continuous learning, and adapting to new technologies.
As a colleague and business partner towards clients, you can expect me to be results-driven, sociable and supportive.